Orbit Framework
An ultra-modern, asynchronous, cross-platform C++ Web Framework.
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network::Proactor Class Referenceabstract

#include <Proactor.hpp>

Inheritance diagram for network::Proactor:

Public Member Functions

virtual ~Proactor ()=default
 
virtual void run_once (int timeout_ms)=0
 
virtual void async_read (socket_t fd, void *buffer, size_t size, std::function< void(ssize_t bytes_read)> callback)=0
 
virtual void async_write (socket_t fd, const void *buffer, size_t size, std::function< void(ssize_t bytes_written)> callback)=0
 
virtual void async_wait_read (socket_t fd, std::function< void()> callback)=0
 
virtual void async_wait_write (socket_t fd, std::function< void()> callback)=0
 
virtual void async_sendfile (socket_t out_fd, int in_fd, off_t offset, size_t count, std::function< void(ssize_t bytes_written)> callback)=0
 
virtual void async_accept (socket_t fd, std::function< void(socket_t new_fd, sockaddr_in addr)> callback)=0
 
virtual void async_connect (socket_t fd, const sockaddr_in &addr, std::function< void(int status)> callback)=0
 
virtual void remove (socket_t fd)=0
 

Constructor & Destructor Documentation

◆ ~Proactor()

virtual network::Proactor::~Proactor ( )
virtualdefault

Member Function Documentation

◆ async_accept()

virtual void network::Proactor::async_accept ( socket_t  fd,
std::function< void(socket_t new_fd, sockaddr_in addr)>  callback 
)
pure virtual

◆ async_connect()

virtual void network::Proactor::async_connect ( socket_t  fd,
const sockaddr_in &  addr,
std::function< void(int status)>  callback 
)
pure virtual

◆ async_read()

virtual void network::Proactor::async_read ( socket_t  fd,
void *  buffer,
size_t  size,
std::function< void(ssize_t bytes_read)>  callback 
)
pure virtual

◆ async_sendfile()

virtual void network::Proactor::async_sendfile ( socket_t  out_fd,
int  in_fd,
off_t  offset,
size_t  count,
std::function< void(ssize_t bytes_written)>  callback 
)
pure virtual

◆ async_wait_read()

virtual void network::Proactor::async_wait_read ( socket_t  fd,
std::function< void()>  callback 
)
pure virtual

◆ async_wait_write()

virtual void network::Proactor::async_wait_write ( socket_t  fd,
std::function< void()>  callback 
)
pure virtual

◆ async_write()

virtual void network::Proactor::async_write ( socket_t  fd,
const void *  buffer,
size_t  size,
std::function< void(ssize_t bytes_written)>  callback 
)
pure virtual

◆ remove()

virtual void network::Proactor::remove ( socket_t  fd)
pure virtual

◆ run_once()

virtual void network::Proactor::run_once ( int  timeout_ms)
pure virtual

The documentation for this class was generated from the following file: